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Night Owl 6
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Night Owl's Shareware - PDSI-006 - Night Owl Corp (1990).iso
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TW2002SH.IPS
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1991-06-24
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391 lines
(10U
<Examine Ship Stats>
<1> Merchant Cruiser
<2> Scout Marauder
<3> Missile Frigate
<4> BattleShip
<5> Corporate FlagShip
<6> Colonial Transport
<7> CargoTran
<8> Merchant Freighter
<9> Imperial StarShip
<10> Havoc GunStar
<11> StarMaster
<12> Constellation
<13> T'Khasi Orion
<14> Tholian Sentinel
<15> Taurean Mule
Merchant Cruiser
┌──────────────────┐ Ship Category #1
│· · ▐▌ · · │ ──────────────────────────────────────────────────
│ · ▐::▌· ·│ The Merchant Cruiser is the standard fare for
│· · ▌▌▐▐ · │ earning a living in the universe. These craft
│ · ▐│▌▐│▌· · │ are moderately fast, well armored and have hard
│ · · ▌│▌▐│▐ │ points for many different accessories. Many
│· ▐─┤▌▐├─▌ .·│ cartels use the Merchant Cruiser as their only
│ ▐▀┌┤▌▐├┐▀▌ .│ ship type. The Merchant is the craft by which
│ · ▐─┴┴▌▐┴┴─▌ · │ combat specs are rated for a standard.
│· ▐▀▀▀▀▀▀▀▀▌ · │ ──────────────────────────────────────────────────
├──────────────────┤
│ · ▄█▀▀▀▀▀▀█▄ ·│
│· ▀· · ▀ · │
└──────────────────┘
Basic Hold Cost: 10,000 Min Holds: 20 Maximum Holds: 75
Main Drive Cost: 1,000 Max Fighters: 2,500 Maximum Shields: 400
Computer Cost : 5,300 Move rate/day: 60 Offensive Odds: 1.0:1
Ship Hull Cost : 10,000 Mine Max: 50 Beacon Max: 50
Ship Base Cost : 26,300 Genesis Max: 5 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 1,000 Photon Missiles? No
Scout Marauder
┌──────────────────┐ Ship Category #2
│· .· ▄▄▄▄ . ·│ ────────────────────────────────────────────────────────
│ ▐▀▄ ▐██═─▐ ▄▀▌ │ The Scout Marauder is currently the fastest,
│ ▐┐▐ ▐┐ ┌▌ ▌┌▌ │ conventional drive ship known to mankind. This
│ ▐┤▐ ▌│ ╔╗ │▐ ▌├▌ │ small speedster can easily outdistance even the
│· ▌▐ ▌│╔╬╬╗│▐ ▌▐ ·│ powerful Corellian Battleships. It is not equipped
│· ▐ │││╠╬╬╣│││ │ .│ for controlling many fighters or shields, but it
│ ▐▐ ▐│╚╩╩╝│▌·▌│ │ fights at 2 to 1 odds due to its quickness and
│ ▐▐ ·▀▀▀▀▀▀ ▌▌ │ small size. This craft cannot carry mines or
│· · · . ·.│ Genesis Torpedoes. It may be small, but this
├──────────────────┤ ship's speed and range make up for much.
│ . · · . · │ ────────────────────────────────────────────────────────
│.▐┌▄══ ▀▀▀▀ ══▄┐▌·│
└──────────────────┘
Basic Hold Cost: 5,000 Min Holds: 10 Maximum Holds: 25
Main Drive Cost: 3,000 Max Fighters: 250 Maximum Shields: 100
Computer Cost : 2,450 Move rate/day: 120 Offensive Odds: 2.0:1
Ship Hull Cost : 2,750 Mine Max: 0 Beacon Max: 10
Ship Base Cost : 13,200 Genesis Max: 0 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 250 Photon Missiles? No
Missile Frigate Ship Category #3
┌──────────────────┐ ─────────────────────────────────────────────────────
│· · ▐▌ · · │ The Missile Frigate's are really nothing more than a
│ · ▐::▌· ·│ retro-fitted Merchant Cruiser. They maintain the same
│· · ▌▌▐▐ · │ speed and range of the Merchant but can carry twice
│ · ▐│▌▐│▌· · │ the firepower. Commanding a Frigate means that you
│ · ▌· ▌│▌▐│▐ ▐ │ cannot take advantage of much of the additional
│· █ ▐─┤▌▐├─▌ █ .·│ starship equipment available, but their combat
│ █▀▀┌┤▌▐├┐▀▀█ .│ advantages make up for that. The Missile Frigate is
│ · ▐──┴┴▌▐┴┴──▌· │ the primary ship outfitted to carry the deadly Photon
│· ·▀▀▀▀▀▀▀▀▀▀ · │ Missile. These weapons of disruption can turn
├──────────────────┤ Ports, Planets or other Ships into defenseless weak-
│ · ▄█▀▀▀▀▀▀█▄ ·│ lings in a flash. When used in the hands of Pirates,
│· █ · · .█· │ the P-Missile can be deadly indeed!
└──────────────────┘ ─────────────────────────────────────────────────────
Basic Hold Cost: 6,000 Min Holds: 12 Maximum Holds: 60
Main Drive Cost: 1,000 Max Fighters: 5,000 Maximum Shields: 400
Computer Cost : 10,800 Move rate/day: 60 Offensive Odds: 1.3:1
Ship Hull Cost : 11,000 Mine Max: 5 Beacon Max: 5
Ship Base Cost : 28,800 Genesis Max: 0 Long Range Scan? No
TransWarp Drive? No Planet Scanner? No
Max Fighters Per Attack: 2,000 Photon Missiles? Yes
Corellian Battleship
┌──────────────────┐ Ship Category #4
│▄▌▄▄┌────────┐▄▄▐▄│ ──────────────────────────────────────────────────────
│▌▌▌┌┘ ──══── └┐▐▐▐│ The Corellian Battleship is a dangerous craft indeed!
│▌│││▒▒▒■██■▒▒▒│││▐│ This ship packs the most punch of any ship in the
│▌▌▌└┐ ▒ ▒ ┌┘▐▐▐│ Federation. Battleship's can carry four times the
│▌▌█▄└───┬┬───┘▄█▐▐│ fighters of a Merchant and deliver them with a much
│▐▌.·▀▀▀█││█▀▀▀ ·▐ │ higher degree of effectiveness due to their superior
│▐▌ ·▄▀▀└┘▀▀▄· ▐·│ combat computers. The shield generators on
│▐ · ▌┌┬┬┬┬┐▐ ·▐ │ Battleships are capable of shielding the ship's
│· . ▌ · . ▐ · ·│ fighters as well. This craft is one of the more
├──────────────────┤ prestigious and powerful ships available today.
│·╓▄▄·▄▄▄▀▀▄▄▄ ▄▄╖.│ ──────────────────────────────────────────────────────
│▀╜■▀▀▀──▄▄──▀▀▀■╙▀│
└──────────────────┘
Basic Hold Cost: 8,000 Min Holds: 16 Maximum Holds: 80
Main Drive Cost: 1,000 Max Fighters:10,000 Maximum Shields: 750
Computer Cost : 13,500 Move rate/day: 50 Offensive Odds: 1.6:1
Ship Hull Cost : 18,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost : 40,500 Genesis Max: 1 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 3,000 Photon Missiles? No
Corporate Flagship
┌──────────────────┐ Ship Category #5
│ · ▄■■▄ · · │ ──────────────────────────────────────────────────────
│ · ▐▌::▐▌ · ·│ Few words can actually describe the sheer awe
│ · █▌▐█· · │ associated with a Corporate Flagship. Only available
│ · ▌▐· ·│ to CEO's, this huge craft is the ultimate in power
│ ▌· ▌▐ ▐ · │ and capability. Not only can it carry up to 20,000
│ ·▌ ▐▌▐▌ ░▐ ·│ fighters at one time, this ship carries a powerful
│ · ▌ ██▌▐ █░▐ . │ combination of options that will make any foe turn
│· ▌ █╕╒╕╒█░▐ · │ tail and run.
│ ·· ▌■ ▀██▀ ■▐· ·│ ──────────────────────────────────────────────────────
├──────────────────┤
│· ▌ ▄■■▄ ·▐ .·│
│. · ▐█▄▄··▄▄█▌· .│
└──────────────────┘
Basic Hold Cost: 10,000 Min Holds: 20 Maximum Holds: 85
Main Drive Cost: 5,000 Max Fighters:20,000 Maximum Shields: 1,500
Computer Cost : 27,500 Move rate/day: 60 Offensive Odds: 1.2:1
Ship Hull Cost : 28,500 Mine Max: 100 Beacon Max: 100
Ship Base Cost : 71,000 Genesis Max: 10 Long Range Scan? Yes
TransWarp Drive? Yes Planet Scanner? Yes
Max Fighters Per Attack: 6,000 Photon Missiles? No
Colonial Transport
┌──────────────────┐ Ship Category #6
│· .· ▄:: . ·│ ────────────────────────────────────────────────────────
│ ▐:: ▐■■■■■■▌▐:: │ The Colonial Transport is a massive structure that can
│ ▐■■██■■██■■██■■▌ │ only barely be called a ship. This huge craft is ideal
│ ▐■■▌▐■■▌▐■■▌▐■■▌ │ for moving large amounts of products or colonists from
│·▐■■▌▐■■▌▐■■▌▐■■▌·│ from place to place. Though it has a standard drive,
│·▐■■▌▐■■▌▐■■▌▐■■▌.│ this ship is rather slow due to the mass involved.
│ ▐■■██■■██■■██■■▌ │ Also, the combat computers are rather limited on this
│ ▐║:▌▐::▌▐::▌▐:║▌ │ craft due to the excessive needs of the navigation
│· ▐▓· ▐▓ ▐▓ ▐▓·.│ computers. The Transport is not outfitted for carrying
├──────────────────┤ or deploying mines. Conflict brings the Transport's
│ · · . · │ major weakness to light. Due to the size of the craft,
│.▐:■▌▐:■██:■▌▐:■▌·│ it is very hard to defend against fighters.
└──────────────────┘ ────────────────────────────────────────────────────────
Basic Hold Cost: 25,000 Min Holds: 40 Maximum Holds: 250
Main Drive Cost: 1,000 Max Fighters: 200 Maximum Shields: 500
Computer Cost : 3,200 Move rate/day: 35 Offensive Odds: 0.6:1
Ship Hull Cost : 25,200 Mine Max: 0 Beacon Max: 10
Ship Base Cost : 54,400 Genesis Max: 5 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 100 Photon Missiles? No
CargoTran
┌──────────────────┐ Ship Category #7
│· · ▄■■ · ·│ ────────────────────────────────────────────────────────
│ · ·▐░││░▌ · │ The CargoTran is a large ship indeed. Though not as
│· . ┌▌░░▐┐ · · │ fast as some of its related trading cousins, this ship
│ · ▐▀■┌┐■▀▌ · │ can move vast amounts of goods. It is typically a
│ · ▌┌■││■┐▐ · │ pacifist's ship as it does not carry much in the way
│ · ▐├┤■││■├┤▌ · │ of offensive capabilities but it's very large array of
│ ▐│││■││■│││▌· │ holds makes up for all of that. The large shield
│ · ▐├┘│■││■├┘│▌ ·│ capacity of this craft makes it safe to wander hostile
│· .▐├─┤▌└┘▐├─┤▌ · │ territory as well. This ship is considered by many to
├──────────────────┤ be one of the top money-makers in the Universe.
│· · . · │ ────────────────────────────────────────────────────────
│ .·▐│■▐▄▀▀ ▌■│▌ ·│
└──────────────────┘
Basic Hold Cost: 25,000 Min Holds: 40 Maximum Holds: 125
Main Drive Cost: 1,000 Max Fighters: 400 Maximum Shields: 800
Computer Cost : 4,000 Move rate/day: 40 Offensive Odds: 0.8:1
Ship Hull Cost : 29,400 Mine Max: 1 Beacon Max: 20
Ship Base Cost : 59,400 Genesis Max: 2 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 125 Photon Missiles? No
Merchant Freighter
┌──────────────────┐ Ship Category #8
│ · · .▐■■▌ · . .│ ────────────────────────────────────────────────────────
│ · · ▐┐■■┌▌· · │ The Merchant Freighter is the ideal ship for those
│· ·▐┼┤■■├┼▌ . │ traders that do not want to concern themselves with
│ . ▐─┼┤■■├┼─▌· │ political matters. It is not a very powerful ship in
│ · ▐┼─┼┤■■├┼─┼▌ ·│ combat, but its strengths are many. This ship can
│· ▐├─┤│■■│├─┤▌ · │ carry a large number of shields and manages to
│ ·▐└─┘│■■│└─┘▌· │ outdistance most ships. After all, "Those who fight
│ · ▀▓▓▀▓▒▀▒▒▀ ·│ and run away, live to fight another day" still holds
│· · ▀▀·▀▀ ▀▀ · .│ very true in the universe as we know it today.
├──────────────────┤ ────────────────────────────────────────────────────────
│· · · · . │
│.· ▐┌▄▄ ▀▀ ▄▄┐▌ ·│
└──────────────────┘
Basic Hold Cost: 18,000 Min Holds: 30 Maximum Holds: 60
Main Drive Cost: 2,000 Max Fighters: 300 Maximum Shields: 500
Computer Cost : 3,200 Move rate/day: 90 Offensive Odds: 0.8:1
Ship Hull Cost : 13,000 Mine Max: 2 Beacon Max: 20
Ship Base Cost : 36,200 Genesis Max: 2 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 100 Photon Missiles? No
Imperial StarShip Ship Category #9
┌──────────────────┐ ───────────────────────────────────────────────────────
│ · ▄┌──────┐▄· ·│ The commercial version of a Federation StarShip is not
│· ·▐┌┘ └┐▌ · │ available to just anyone. This craft is available only
│▄▌·▌│▓▓▓■■░░░│▐ ▐▄│ only to those commissioned by the Federation to aid in
│▌▐ ▐└┐ ┌┘▌.▌▐│ their cause. StarShips are the most closely guarded
│▌▐ ·▀└──┬┬──┘▀ ▌▐│ technology in existence. They can carry massive
│▌█· · █▀││▀█· . █▐│ assault power, and through the use of TransWarp Drive
│▐█▀▀▀──┤└┘├──▀▀▀█▌│ they can deliver this power virtually anywhere.
│▐▌ ·▀┌┼┬┬┼┐▀ · ▐▌│
│▐ · ·▀▐││▌▀· . ▌│ The Imperial StarShip is truly the most powerful ship
├──────────────────┤ that a private individual can command. For more
│▐▀▀▀▀▀▄■▄▄■ ▀▀▀▀▀▌│ information about qualifying for a Federal Commission,
│. ·▀▀▀██▀▀██▀▀▀. ·│ contact a FedSpace Police Station near you.
└──────────────────┘ ──────────────────────────────────────────────────────
Basic Hold Cost: 32,000 Min Holds: 40 Maximum Holds: 150
Main Drive Cost: 32,100 Max Fighters:30,000 Maximum Shields: 2,000
Computer Cost : 32,500 Move rate/day: 50 Offensive Odds: 1.5:1
Ship Hull Cost : 32,000 Mine Max: 125 Beacon Max: 150
Ship Base Cost :128,600 Genesis Max: 10 Long Range Scan? Yes
TransWarp Drive? Yes Planet Scanner? Yes
Max Fighters Per Attack:10,000 Photon Missiles? Yes
Havoc GunStar Ship Category #10
┌──────────────────┐ ───────────────────────────────────────────────────
│· · · .· ·│ The Havoc GunStar is a recently developed ship
│ · ▌ · ·▐ · │ that owes its existance to new developments in
│· ▌ ▄▀▀▀▀▀▀▄ ▐ ·│ micro-miniaturization. This mid-sized ship is
│· █▐ ▌▀▀▐ ▌█ · │ the only one of its size to be able to house a
│ ·▐▌ █ ▌█ ▐▌· ·│ TransWarp drive. Though it doesn't carry a
│· ▐▌ │ ▌│ ▐▌· │ large amount of holds to fuel the TransWarp, it
│ · █ └┐┌┘ █ ·│ still has a decent T-Warp range and can arrive
│ · ▐ ││ ▌ · │ at its destination packing a moderate fighting
│· · ▀▀■▀▀■▀▀ · .│ force in the bargain. Watch for this ship to
├──────────────────┤ become the favorite of the Mercenary legions in
│· · · · ·│ the Universe.
│ ·▐▄▀▀▀▀▀▀▀▀▄▌ · │ ────────────────────────────────────────────────────
└──────────────────┘
Basic Hold Cost: 5,000 Min Holds: 10 Maximum Holds: 40
Main Drive Cost: 10,000 Max Fighters: 3,000 Maximum Shields: 500
Computer Cost : 7,500 Move rate/day: 75 Offensive Odds: 1.2:1
Ship Hull Cost : 7,000 Mine Max: 5 Beacon Max: 5
Ship Base Cost : 29,500 Genesis Max: 1 Long Range Scan? Yes
TransWarp Drive? Yes Planet Scanner? No
Max Fighters Per Attack: 1,500 Photon Missiles? No
StarMaster
┌──────────────────┐ Ship Category #11
│· ▄■■▄ · .│ ────────────────────────────────────────────────────────
│ · ▐▒::░▌· · │ The StarMaster represents the latest in technological
│ · ▐▌::▐▌ · │ advances for star travel, meeting the needs of those
│ · ▐│■┌┐■│▌ · │ who desire a ship with great speed and medium cargo
│ ▌│:││:│▐ │ capacity. Developed to counter the growing threat of
│ · ▐├┤■││■├┤▌ ·│ space piracy, the StarMaster posesses a formidable
│ ·▐││:││:││▌· │ fire control and weapons system, and a high shield
│ ·▐├┘│■││■│└┤▌ · │ capacity. The price for this state-of-the-art craft is
│· ▐├─┤:└┘:├─┤▌· ·│ not cheap, but discerning traders will find that the
├──────────────────┤ investment will pay for itself in the long run.
│· · . ·│
│ · ▐│■▐▄▄█▄▌■│▌ · │ Built exclusively by Markham Space Technologies.
└──────────────────┘ ────────────────────────────────────────────────────────
Basic Hold Cost: 15,000 Min Holds: 30 Maximum Holds: 70
Main Drive Cost: 10,000 Max Fighters: 5,000 Maximum Shields: 1,000
Computer Cost : 9,000 Move rate/day: 80 Offensive Odds: 1.4:1
Ship Hull Cost : 14,000 Mine Max: 50 Beacon Max: 50
Ship Base Cost : 48,000 Genesis Max: 5 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 2,000 Photon Missiles? No
Constellation
┌──────────────────┐ Ship Category # 12
│ · ▄▄▀▀▄▄ · · │ ────────────────────────────────────────────────────────
│ · ▐.:■■:.▌ ·│ The Constellation is the direct offspring of the
│· ▐■■▌ . · │ Correlian BattleShip. While not quite as powerful as
│ · ·▐┐■■┌▌ · │ its distinguished parent, the Constellation makes its
│ · ▌│■■│▐· ·│ own mark with greater speed and range. Traders have
│ ▐ ▐▌│■■│▐ · ▌· │ dubbed it the "baby battleship", but this "infant"
│· █▐┌─┐│■■│┌─┐▌█ │ is one of the most powerful and maneuverable ships
│ ·▐│└─┘│■■│└─┘│▐ ·│ available in the universe today.
│. ·▀▀▓▒└──┘▓▒▀▀· │ ────────────────────────────────────────────────────────
├──────────────────┤
│.· ▄▄ ▀▀ ▄▄ · .│
│ ▐┌▀ · .▀┐▌ │
└──────────────────┘
Basic Hold Cost: 10,000 Min Holds: 20 Maximum Holds: 70
Main Drive Cost: 10,000 Max Fighters: 5,000 Maximum Shields: 750
Computer Cost : 8,500 Move rate/day: 60 Offensive Odds: 1.4:1
Ship Hull Cost : 12,000 Mine Max: 25 Beacon Max: 50
Ship Base Cost : 40,500 Genesis Max: 2 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 2,000 Photon Missiles? No
T'Khasi Orion
┌──────────────────┐ Ship Category # 13
│ · ▄▀▀▄ · · │ ────────────────────────────────────────────────────────
│ · · ▌▐▌▐ ·│ The T'Khasi Orion is the perfect ship for traders who
│· · ▐::▌ . · │ want the speed and cargo capacity of the merchant
│ ·▐┐::┌▌ · │ freighter but need a bit more firepower. Offering
│ ▐ · ▌├──┤▐ ▌·│ substantially higher combat odds and fighter capacity,
│▐█ · ▐▌│■■│▐▌· █▌│ the T'Khasi Orion is an excellent intermediate ship.
│▐█┬─┬─┴┤■■├┴─┬─┬█▌│ ────────────────────────────────────────────────────────
│ █┴─┴─┬┤■■├┬─┴─┴█ │
│.▀ ▀└──┘▀ ·▀ │
├──────────────────┤
│▐█┌▄▄▄▄ ▀▀ ▄▄▄▄ █▌│
│·▀▌ · ▀ .· ▐▀·│
└──────────────────┘
Basic Hold Cost: 15,000 Min Holds: 30 Maximum Holds: 60
Main Drive Cost: 10,000 Max Fighters: 750 Maximum Shields: 750
Computer Cost : 4,250 Move rate/day: 80 Offensive Odds: 1.1:1
Ship Hull Cost : 6,750 Mine Max: 5 Beacon Max: 20
Ship Base Cost : 36,000 Genesis Max: 1 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 250 Photon Missiles? No
Tholian Sentinel
┌──────────────────┐ Ship Category # 14
│· · ▄ · ·│ ────────────────────────────────────────────────────────
│ · █■■█ · │ Young corporations in need of planetary defense should
│ · ▐ ▌ . │ consider the Sentinel. With its new planetary combat
│ · ▐││▌ · │ guidance system, this ship's normal combat odds of 1:1
│ · ▐││▌· · │ shoot up to 4:1 when defending a corporate planet.
│ .· ·█││█ │ When an enemy ship enters a sector containing a
│ ██││█ ░· ·│ Sentinel set in defense of a corporate planet, the
│ ▌ ██║║██░▐ · │ hostile vessel must first destroy the Sentinel and all
│· · ▌ ▀▀▀▀. ▐ · │ of its fighters before it may land and attempt any
├──────────────────┤ action toward the planet. Remember: the Sentinel was
│ · · · │ designed primarily for planetary defense, if used for
│·. ▌▀▀▀■■▀▀ ▐ . ·│ offensive purposes its combat odds are 1:1.
└──────────────────┘ ────────────────────────────────────────────────────────
Basic Hold Cost: 5,000 Min Holds: 10 Maximum Holds: 50
Main Drive Cost: 10,000 Max Fighters: 3,000 Maximum Shields: 1,000
Computer Cost : 6,000 Move rate/day: 54 Offensive Odds: 1.0:1
Ship Hull Cost : 6,000 Mine Max: 50 Beacon Max: 10
Ship Base Cost : 27,000 Genesis Max: 1 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? No
Max Fighters Per Attack: 1,000 Photon Missiles? No
Taurean Mule
┌──────────────────┐ Ship Category # 15
│· · ▄▄▄ · .│ ────────────────────────────────────────────────────────
│ ·.│■┐┌■│. · · │ "Big, slow and ugly...", seem to be the words most
│ ▐│:││:│ │ often overheard when someone is describing the Mule.
│ · ├■■■■││■■■■┤ │ Desgined in direct competition with the CargoTran, the
│ │ ·│:││:│ ·│ │ Mule is somewhat faster and posesses a higher cargo
│ ·.│ ▐│:││:│▌ │. ·│ capacity, but it is even more vulnerable to piracy and
│ ▐├■■■■││■■■■┤▌ │ attack than its competitor. However, this is still a
│ ▐│:..:││:..:│▌· │ good ship for traders who have staked out "safe" trade
│· .├■■■■└┘■■■■┤. ·│ lanes and do not have to worry about enemy attacks.
├──────────────────┤ ────────────────────────────────────────────────────────
│· ▐│■▐▐▄▄█▄▌▌■│▌ ·│
│ · ▀▀██▀▀ · │
└──────────────────┘
Basic Hold Cost: 25,000 Min Holds: 40 Maximum Holds: 150
Main Drive Cost: 10,000 Max Fighters: 300 Maximum Shields: 500
Computer Cost : 3,300 Move rate/day: 50 Offensive Odds: 0.5:1
Ship Hull Cost : 15,300 Mine Max: 0 Beacon Max: 20
Ship Base Cost : 53,600 Genesis Max: 2 Long Range Scan? Yes
TransWarp Drive? No Planet Scanner? Yes
Max Fighters Per Attack: 150 Photon Missiles? No